There is also an air-raid siren and announcement that curfew has started, which is announced in English and Spanish which really gives added credibility and buy in and sells the in-game world really well. The police do have more or less a single voiced fixed phrases, “hey you, stop right there” and a few phrases depending on if you are found with drugs on you. Unfortunately NPC’s are not voiced, but rather textual responses are given. The sound is pretty cool, running breathing, door opening etc, all have sounds. All of the customers seem to have a unique face and specific appearance, which is good – otherwise the game would be a wash of drones with little buy-in. Interestingly all of the police have the exact same appearance, and this kind of – in a way – reinforces that separation that is needed, the police aren’t ‘characters’ but just mindless enforcing automatons in this dystopian arena. The graphics are using the unreal engine and are fairly well done. It would seem that the police are really only required reading for your characters benefit. Unfortunately the NPC’s don’t seem to hear the air-raid siren and can openly stand outside waiting for their delivery unmolested by police. The game also forces you to conduct drug deals at night otherwise you can’t gain the skills required to advance, so there is no avoiding it. The ability to spend cash on sugar and corn starch at the local shop is not helpful early in the game when only spray cans will suffice, so a trap for young-dealers there. There can be an initial confusion here as the game introduces the mixing desk and instructions start to back off. At first it is a matter of picking up the stuff from the supplier and taking it back to the apartment to divide and bag it for sale. It is mostly linear in steps and the game does not advance without going through the required motions. The game starts with your own in-ear coach that guides you through some of the initial phases of the drug dealing enterprise. If it was any more realistic with police behavior and within the setting of a natural city, it most certainly would escape the confides of being a game.
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It is only by this dystopian setting that the game stops short of perhaps being too realistic to the point of actual crime training. There is no sleeping, just 24 hour drug delivery, whilst dodging constant police patrols. Recommended if you just don’t care or in a pinch.Set in non-descript dystopian gated community, in a somewhat police state with nightly curfews, you operate within your scummy apartment that is seemingly unfit for human habitation. No matter how much you smuggle, this is the way, for only $350 (which isn’t much late game) you can instantly pop out and back into existance at the other side of the map! (you can carry two bags per trip, one you wear and one in your hand) Try not to get lost down there alright?Īll around the best way to smuggle anything and everything around the ghetto. Can be the way if you just forgot your cash, but if you forgot your cash for a technical tunnels trip you probably forgot your bobby pins aswell. Great for small game early on, but useless later. You can’t “smuggle” a whole duffle bag of dope though as you will be a running turtle.
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Surprisingly reliable, easy, fast and convenient.
![drug dealer simulator system requirements drug dealer simulator system requirements](https://gamefabrique.com/storage/screenshots/pc/drug-dealer-simulator-13.png)
Here is every way and how they score out of 10 You can certainly improve how this sounds on paper by getting better at navigating the sewers, using a map of the sewer system, doing this and that blah blah blah.Īt the end of the day it’s not the best way to cross the border, it is very safe & reliable but only recommended early on when you can’t afford to drop $350 each time you wanna smuggle your dope around the ghetto. – Takes some time to move around (depending on how well you know your way around) – Tedious gates around the sewer (they also get locked again after some time) + Very Safe (no cops down there, and you can peek out of the sewers to check for cops before popping back out) + Free of charge (unlike the technical tunnels) Well when it comes to the sewer system, it is a very consistent way to move between both sector A & B, for free, and in a very reliable time (depending on how well you find your way down there) Who likes them, the rats? hopefully not you.